Hi all, im having a little problems. Im trying to import into med some terrain i did in 3d studio max. i can import it as a model, but then i cant convert it to terrain. i use the convert to terrain option but it doesnt work and i can only save and mdl.
this would be ok, but this way i cant seem to have colision to the terrain.
another thing. i made models in max to add to the level. but when i import them into wed, i pass trhu them. anyway to define a physycs box?
Re: Xtreme Paintball - College Thesis Game
[Re: Pedro_Amorim]
#115567 04/21/0705:1704/21/0705:17
In order to have precise collision detection you need to use c_move instruction for the entities movement.
Imagine you have a player with a gun and a terrain (MDL). Your player needs to be moved with c_move (not ent_move or changing coordinates directly) and the terrain will have the my.polygon = on flag enabled.
Do not enable my.polygon = on, on moving entities, just in static objects, otherwise they will stuck each other.