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City1.wmp problem #115767
03/07/07 02:14
03/07/07 02:14
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Hi folks

I've found a City map on the Acknex Unlimited resource site.

I've downloaded it and am trying to build it.

It gets thru some amount of map compilation and then says

-------CRITICAL ERROR----------
E11c: Map size - region with too many portals

What is wrong? Any suggestions how to fix it.

Mark


I'm not old, I'm worn.
Re: City1.wmp problem [Re: juszczec] #115768
03/07/07 07:44
03/07/07 07:44
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
maybe increase nexus size?


BASIC programmers never die, they GOSUB and don't RETURN.
Re: City1.wmp problem [Re: bstudio] #115769
03/07/07 12:39
03/07/07 12:39
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Thats a compiler issue, it has nothing to do with the nexus...

We couldn't really help you without seeing the level. Which one was it off of the AU site?


xXxGuitar511
- Programmer
Re: City1.wmp problem [Re: xXxGuitar511] #115770
03/07/07 13:11
03/07/07 13:11
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline
Member
Roy  Offline
Member
R

Joined: Mar 2004
Posts: 206
The Netherlands
I remember i had this problem too.
Increasing the zoom level on building will help, but it's not an ideal solution,
But i don't know another one.

Re: City1.wmp problem [Re: Roy] #115771
03/07/07 13:43
03/07/07 13:43
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
I had a simular problem with a level that I made. Look for the answer I got in my post Critical Error in Ask Conitec.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: City1.wmp problem [Re: Frits] #115772
03/07/07 14:59
03/07/07 14:59
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Make all visible Block Surfaces invisible,those the player does not see. This
increased your Frame Rate and many Protals in ure Level would be "Deleted".

Example:

Right Click on ure Block--->Properties--->Surface--->Flags--->Then all Surfaces those the Player doesnt see, set "None"...

Hope u understand this and ure Level works fine ^^

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: City1.wmp problem [Re: xXxGuitar511] #115773
03/07/07 15:48
03/07/07 15:48
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Quote:

Thats a compiler issue, it has nothing to do with the nexus...

We couldn't really help you without seeing the level. Which one was it off of the AU site?




It is on the Acknex Unlimited site under Environments

It is called City and was added 09-18-04 by Petri

Mark


I'm not old, I'm worn.
Re: City1.wmp problem [Re: bstudio] #115774
03/07/07 16:03
03/07/07 16:03
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Quote:

maybe increase nexus size?




Tried it. No luck.

Mark


I'm not old, I'm worn.
Re: City1.wmp problem [Re: Roy] #115775
03/07/07 16:43
03/07/07 16:43
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Quote:

I remember i had this problem too.
Increasing the zoom level on building will help, but it's not an ideal solution,
But i don't know another one.




I increased the zoom as much as I could and got the same error.

Mark


I'm not old, I'm worn.
Re: City1.wmp problem [Re: Frits] #115776
03/07/07 16:45
03/07/07 16:45
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Quote:

I had a simular problem with a level that I made. Look for the answer I got in my post Critical Error in Ask Conitec.




I did and it looks like you got rid of the problem but it came back. Did you ever get rid of it for good?

Do you recall the model you had to delete?

One of the suggestions in the thread was to build with the "easy map" setting instead of BSP. How do I turn on "easy map" ?

Mark


I'm not old, I'm worn.
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