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3 registered members (TipmyPip, VoroneTZ, 1 invisible),
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some filtering please
#115900
03/07/07 21:18
03/07/07 21:18
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Joined: Jul 2006
Posts: 69
piposlav
OP
Junior Member
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OP
Junior Member
Joined: Jul 2006
Posts: 69
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Please ,can somone tell me,how i can turn some filtering.all my object are very pixelate,sharp,grainy(i couldnt choose one of these words,iam SVK  ) so i have turn on - anisotropy,mipmaps,tripplebuffer ... but stiil i have low quality. how can i turn on anti-aliasing???
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Re: some filtering please
[Re: piposlav]
#115901
03/08/07 00:20
03/08/07 00:20
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Joined: Dec 2005
Posts: 414 Munich, Germany
Robotronic
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 414
Munich, Germany
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For Anti Aliasing the engine uses the settings of you video card, so I would check the d3d-settings there. If models appear too sharp in the distance, maybe they don´t have mipmaps. You can check this, if you load the models in MED: Edit Menue >> Manage Skins, click on a skin, now the skin editor should display some information: size, color depth and - if they exist - mipmaps. If there are no mipmaps you should create them, by clicking on "Skin Settings" then "Texture Format" and check the mipmaps check box. Don´t forget to save the model. If nothing helps, maybe post a screenshot ... 
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Re: some filtering please
[Re: Robotronic]
#115902
03/08/07 16:35
03/08/07 16:35
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Joined: Jul 2006
Posts: 69
piposlav
OP
Junior Member
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OP
Junior Member
Joined: Jul 2006
Posts: 69
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Ok ,now is great (thx ,but when customer wanted to change antialising setting,he must change GF settings ??? (som command?,as D3D.antialising=1-4x; ???) Screens: P.s but next problem = FPS (i have only 30fps ,i have X2 3800+,1GB ram,X700 256)
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