as damocles suggested in the german morbius thread dealing with making games as your main job it would be a good idea to make something like a publishing thread. so lets get started here.
what i think would be good is to discuss the pros and cons of the different publishing models here and when the thread is finished translate it into a german/english tutorial summarizing the collected ideas.
it would be very nice if some of those who already finished and published a game with 3dgs can throw their experiences in.
damocles had 4 good points.
#1 how to make advertisements for your project. how much to invest for that. where to put the ads?
#2 payment systems. wich are the best for customers. wich work with 3dgs, wich 3dgs version do you need for that.
#3 where can you upload your demo to. wich casual game portal is best suited.
#4 what legal issues do you have to take care of including licenses, taxes, laws and so on.
i think it would be good if anyone who wants to contribute answers those 4 questions so we can discuss.
ill just start and see what happens next...
#1 set up a game site with short but good information about your game. register a domain with your product name (of cause after you know the name is okay for the publisher;) put few but good screenshots there or offer a demo/video (video should be available in youtube too). optimize your site - keyword SEO
put ads on your game site in a prominent place.
costs ~ 5€ hosting per month + 2 weeks setting up the site.
#2 i cant currently say what work with 3dgs and how much they cost you. i only know you need them to put your game on casual portal sites. i also know that demonica and other little games made with a6 pro run under one of those DRM systems.
#3 where can you upload your demo to?
download.com
gamershell.com
3dgamers.com
demonews.de
...
#4 i know that there are exclusive and non exclusive contracts. its probably better to look for more non exclusive so you keep a door open. maybe you should sign an exclusive contract if you get offered a good deal and trust the publisher that he doesnt stop advertising or selling your game.
dont sign something where you have to buy back shipped items from stores.
never ever use something 3rd party. always double check that the ressources you use are royalty free. especially sound and music/samples.
thats all i can think of now. please lets discuss this further.
Last edited by ulf; 03/11/07 13:13.