Quote:

download.com
gamershell.com
3dgamers.com
demonews.de




I'd say submit/upload to as much sites as possible, but I'm not sure if it's a good idea to let sites like for example gamespot judge our games. I'm convinced that if sites like gamespot give low scores to 3dgs games (which they will do almost without exception) that it will influence sales. Wether positive or negative I don't really know though, so don't let me stop you, but still ...

Quote:

- self-publishing takes a lot of time and experience and contact to the right people
- a good game will most certainly find a good publisher (if you define "good" as follows: market oriented with large target audience, well implemented with good gameplay)
- if you develop a good game there is no need to self-publish, if you product gets rejected better improve it and try it again with the publisher before spending your time with self-publishing




Good points and very true, however we usually do not have say "perfect" games. So .. how do we go about selling them anyway assuming they are only slightly above average and thus not very interesting for publishers? That's basically the question this thread poses, eventhough I'll probably contact you too when my game is finished,


Cheers


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