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Re: publishing tutorial community thread [Re: A.Russell] #116575
03/13/07 18:11
03/13/07 18:11
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline OP
Serious User
ulf  Offline OP
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
gameproducer.net has some useful information as well, read the story here:

http://www.gameproducer.net/2007/03/13/4-simple-ways-to-get-your-game-reviewed

Re: publishing tutorial community thread [Re: ulf] #116576
03/15/07 22:25
03/15/07 22:25
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
Expert
Ran Man  Offline
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Hi,

I'am a member of the ASP.
Actually a paying member too! Woo, Ha, Ha!!!

Anyways, make a PAD file and join the ASP.
You can see my PAD file at the link below.

http://www.noahsadventures.com/downloads/Noah.xml

Now, since my game PAD link is in their database, then hundreds and hundreds of sites read my PAD file and know everything about the game.

They know it's for kids, it costs $13.99 and what requirements are needed to run it.

It's all in the Almighty PAD file. Get with it people. <just joking>

I get notices all the time in my e-mail.
You know, we found your game and site and PAD format and we now carry your title and blah, blah, blah...
We gave you a 5 star rating or whatever.


Cougar Interactive

www.zoorace.com
Re: publishing tutorial community thread [Re: Ran Man] #116577
03/16/07 00:17
03/16/07 00:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I might consider joining that, but 100$ sounds a bit much. I know you have to invest some to get even more, but did it work that well for you ran man?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: publishing tutorial community thread [Re: PHeMoX] #116578
03/16/07 02:57
03/16/07 02:57
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA

Last edited by FoxHound; 03/16/07 03:00.

---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: publishing tutorial community thread [Re: PHeMoX] #116579
03/17/07 05:10
03/17/07 05:10
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
Expert
Ran Man  Offline
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Quote:

did it work that well for you ran man?




No, not really. I lost money on Noah 1.

But the new "Noah 2" game title is ten times more fun than Noah 1 was, so I think I should stay with the ASP and then see how that one works.

If the new Noah 2 won't sell as shareware, then nothing will.


Cougar Interactive

www.zoorace.com
Re: publishing tutorial community thread [Re: PHeMoX] #116580
04/03/07 13:11
04/03/07 13:11
Joined: Mar 2007
Posts: 7
A
Aliakey Offline
Newbie
Aliakey  Offline
Newbie
A

Joined: Mar 2007
Posts: 7
Quote:



... I'm not sure if it's a good idea to let sites like for example gamespot judge our games. I'm convinced that if sites like gamespot give low scores to 3dgs games (which they will do almost without exception) that it will influence sales.




In all honesty, my first impression with the A6 engine through some of the demo games and the walkthrough I downloaded from this site just about had me walk away and take my cash towards Torque instead. This may be a strange way of putting it, but a lot of the 3DGS games out there *look* like 3DGS games. No wonder Gamespot would rate them poorly. Don't get me wrong... it's great there's a game engine out there with scripting/templates/dll expansion capabilities (exactly what I needed), but with that ease and flexibility also comes the greater possibility of some shoddy looking games released by folks who don't dedicate enough time, learning, and effort towards the project.

My opinion of the engine changed 180 degrees and for the better after I saw what was done with Daemonica (via screenshots) and some of the recent contest winners. If you're going to be serious in the game business, use models for everything. Go beyond templates. Get away from the typical 3DGS look. Graphics in a game can make or break it, even with solid gameplay and a stable engine.

Just m' opinion. Appologies if I veered off-topic a bit too much.

Re: publishing tutorial community thread [Re: FoxHound] #116581
04/03/07 14:09
04/03/07 14:09
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline
Senior Member
maybenew  Offline
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
Quote:

Next time I have to link these thread I'm going to kick a puppy!

http://www.coniserver.net/ubbthreads/sho...true#Post646970

http://www.coniserver.net/ubbthreads/sho...true#Post646587




Don't bother and better stop sharing those links, the casual game publisher list is pretty bad researched... most of the sites listed are subdivisions or satellites of the major distributors.
if you are able to contract Big Fish, PlayFirst, PopCap, Real and Oberon you have all front end game portals covered. normally 2-3 out of these distributors are enough to cover at least 2 thirds of the world wide casual games market.

Re: publishing tutorial community thread [Re: maybenew] #116582
04/03/07 16:21
04/03/07 16:21
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
@Phemox, there are other PAD repositories out there that you can submit to. In fact, they will come looking for you. Start off by submitting to as many sites as you can, submit to all the major search engines and try to get as many links to your site as possible and it will propogate through the net. You'll get a stream of mail from people listing you on their site that you never submitted to. If you want to join the ASP for some other reason, then that's great, but I don't think you should pay $100 just get your PAD file in a repository.

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