I reading the A6 manual about the terrain entities.
Quote:
An extension of this concept is using multiple detail textures for patches of rock, grass, paths etc. to be mapped onto different parts of the terrain. The multitexture terrain template MtlTerrainMulti uses a shader to blend up to 3 different textures plus a shadow map on a terrain. The first terrain skin (skin 1) is used as a mask; on its red parts skin 3 is visible on the terrain, on its green parts skin 4 is visible. Where the mask is neither red nor green, the terrain carries skin 2. The blue channel of the mask is used for a shadow map, and darkens or lightens the terrain according to the intensity of the blue color. Skins 5 and 6 are used for an alternative terrain and detail texture on hardware that does not support shaders. For using the multitexture terrain template, add MtlTerrainMulti to your script through the Project Manager, and apply the terrain_multi3 action to your terrain.
But I can't find any sample project or tutorial demonstrate how to apply multitexture.