Your completely wrong frank , that model doesnt have per pixel lighting , it's a painted texture , the guy even has a tutorial on making that model on his website where he clearly shows how he painted the texture , and nowhere there is there any normal mapping or per pixel lighting of any kind. No Max does not render with per pixel lighting unless you set it up through materials. To prove you all wrong , and show you how GameStudio's rendering isn't horrible and the cause of all the bad screenshots we get here on the forums , I took a model from a Mod of Quake 3 , a model which looked pretty good to me , and had a friend do a render in max for me , with no special lighting or anything , just the model in max and a render , and he exported it to mdl for me , where I loaded it in gamestudio into a level consisting of one hollowed cube , compiled the level , ran it , and took a screenie of the model , there is no speciall materials or anything applied , I didnt even touch the ambient or albedo settings. You all can judge for yourselfs , and I think it's clear of how the models Andvari posted would render in GameStudio. This onces again Proves that the reason gamestudio projects are always hideous is because of the art and solely because of that and NOT because of the engine. The model I used was made by Bo Bo The Seal , and is only 1300 Polygons , yes , only 1300 polygons , I only used the top half for the pic , which is 934 polys , I omited the legs because they dont have much detail and Quake 3 models are made in parts and i didnt wanna take the time to properly position all the model. First screenie is max , second is gamestudio.
Here is the link to the original work , you can see the texture there.
http://www.bobotheseal.com/personal_work/textures/engineer-final02.jpgWhat do you all have to say now ? Still going to blame the engine for all the bad looking games on the forums here ? And you cant even say that would render slowly in gamestudio , the model is very low poly and has a 512x512 texture , it would actually run extremely fast and efficiently. This all goes back to doing the best that you can with what you have , now , nowadays gamestudio can easily handle 4-5 k polygon models with a 1024x1024 texture , so that should let you know what type of quality games you can do with gamestudio , and not those cheap sega saturn looking games we keep seeing showcased.
If anyone has trouble seeing any of the pics , here are the direct links
Max Render
----------------
http://www.bubblepoppingfrenzy.com/engineer_max.jpgGameStudio Render
-----------------------------
http://www.bubblepoppingfrenzy.com/engineer_gs.jpg