Thanks for proving that you did accuse me without any reason

You said that I am "completely wrong" and this is none-sense and you prove it right now.
Look at the "simple" Max render. You will realize that there are additional shadows in the left part of the model, there are additional shadows under the arms and there is some kind of ambient occlusion (parts that are away from the cam are darker than parts that are near the cam).
All that is not happening in Gamestudio. And all that cannot be made with per-triangle lighting (especially not in a 1300 poly model). It can only be done when lighting is done per-pixel. And the image from Max clearly shows that they light per-pixel. Otherwise you would see different lights per polygon. That would look less smooth.
So there is a difference in a Max render and in a Gamestudio render.
Just learn to observe carefully before accusing people of dumbness that you cannot prove.
But thanks for your efforts.
By the way: The model and the texture is fantastic!