well here is the link to your character i was talking about ,
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/642599/page/8/fpart/1/vc/1
but your right , it does not have a normal map , but it doesnt look like Sphere
render helped your model at all , the basic render of the screenie is far superior looking
than your fancy Sphere pic. I know , your gonna say it's because of the texture ,
which brings us back to the point I was making in the beggining doesnt it ?
The render in gamestudio in no way looks flat , the model looks very good ,
but I'll let the other people who view the thread be the judge. Self shadowing isnt really
a big thing , most people(including reviewers) said you couldnt even notice
the self shadowing in Halo 2 , so that should tell you how much it's worth. I am not attacking you Frank , I only mentioned you were wrong in your post , and you were , simlpy because you meant that if those nice models Andvari posted wouldnt render
nicely in gamestudio , and they only looked good because they were being rendered on Max , this is the exact thing you meant , and this is WRONG , and I proved it is.
In every post I stated the render from gamestudio would be slightly less quality , I never said it would be identical , I dont know where you got that from , I said they would still look very good , you said you needed per pixel lighting for them to look that good , and again you were wrong , there was no per pixel lighting , not even in max , only it's self shadowing. Why not just admit you didnt know whatt you were talking about ? You obviously didnt , why try and defend what you wrote by trying to say you meant something else , some would say that shows a big lack of character , not to be able to admit ones mistakes. Up till this last year , you didnt need any normal mapping and specular mapping to make a AAA+ game , even now you can get away with just good models and textures , though I think this will be the last year for last generation games.
So up to this last year , anyoen coulda made a game with the quality of any xbox or ps2 game , but no one did , and many blamed the engine , specially for their bad grafix , sayin gamestudio renders ugly and a bunch of blah blah blah. So this should show everyone that a good model will render very nicely in gamestudio , and if you make a good level with good textures it will looks very good too , so it's all possible , hard to do , but very possible. Why Conitec hasnt hired some professionals to make an appropirate demo for the engine is beyond me , but this cheap looking games and demos has given the dev world the impression that gamestudio cant make anythign better than looking than a saturn or nintendo 64 game , which is completely inaccurate.