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Re: Small Project- Hover Tanx
[Re: Germanunkol]
#117033
03/25/07 15:19
03/25/07 15:19
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Bay City, MI
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thanks for the comments and crits, I know it looks a bit unsmooth, but thats just because i was trying to get a basic idea down, im going to blend the rolling a bit so it will gradually roll when turning, and the reason i dont make the tank turn 360 degrees, is because it make the controls really hard to do while going fast paced.
as far as particles and effects and such, i havent really added any yet, i plan to add, as germanunkol said, dust from the hovertank, and like when you go over water i plan to add splatter and ripples, also the cannon will shoot actually cannon ball type things (not just mini versions of the turret) and of course you will be able to purchase upgrades to missle launchers, chainguns etc.
the tank does look sad for the moment because, 1. i dont know if im going to keep that particular model 2. I dont have any shader applied to it. once i get a detail shader and normal mapping shader on a better model i should be good.
Im to the point now were i could use some help with this, I will be making an official thread in the help wanted thread soon, but I'd like to mention it here too that im looking for some modellers, you'd need to be able to texture and skin tank models, im looking for someone creative that can come up with ideas for the tanks for each of the 5 classes, as im having a hard time doing so.If your interested just send me a pm.
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Re: Small Project- Hover Tanx
[Re: lostclimate]
#117035
05/02/07 03:49
05/02/07 03:49
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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well, now i am starting to have a particle system come together, the enemy tanks at the beginning of a round chase a random target, and i almost have there shooting down. I have implemented some small sound into it. I also completely reworked the controls and camera, now the camera is like the kingdom hearts tutorials camera, the hover tank rotates to the relative cardinal direction of the key your pressing which is also relevative to the camera pan. the turret can turn a full 360 degrees, and some sliding has been reimplemented but still needs work, i also added it so when an enemy tank blows up the screen shakes. Its really starting to pull together nicely, after i finish the ai some more (which the hard part is done, now comes the tedious part), add particles, sound and a menu. all ill need is someone to fill the dummy models and its off to find a publisher!
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Re: Small Project- Hover Tanx
[Re: lostclimate]
#117038
05/03/07 19:30
05/03/07 19:30
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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ok, its finished heres what you'll see, i show a little of the movement, dodge some shots by hiding behind a wall and come out an blow up that tank, then i let 2 tanks fight eachother, and one blows up,then i manually set myself as the remaining tanks target, and i dual it. it blows up and then i show off the movement a little bit more and what the normal mapping material looks like on the light tank, well here you go: HoverTanx Teaser 2- On YouTube
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Re: Small Project- Hover Tanx
[Re: lostclimate]
#117039
05/04/07 06:44
05/04/07 06:44
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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ok, some small points: - camera needs some work (apperantly you can see through your terrain sometimes) - explosions need some work (looks like it's only a sprite) - terrain could use some detail The gameplay looks fun though and if you could pose a challenging game I would buy it I think
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Small Project- Hover Tanx
[Re: bstudio]
#117040
05/04/07 08:28
05/04/07 08:28
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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same critique here. one the video the movement of the ship looks a bit jerky, but that might just be the video... when you move up a slope, for example. maybe it should align to the ground then, instead of suddenly moving up, it looks a bit to "hard"... hard to explain what I mean, sorry...
good work though, keep it up! The controls look very cool...
~"I never let school interfere with my education"~ -Mark Twain
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Re: Small Project- Hover Tanx
[Re: Germanunkol]
#117041
05/04/07 15:09
05/04/07 15:09
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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thanks for the c&c's as for the camera, still havent added collision detection, mostly cuz im trying to get the hard things out of the way first, and camera collision is pretty simple. the explosions are very temporary, those are actually all particle based tho. the terrain is lacking in that particular level but i plan on adding several of the visual components later since thats when i plan to start getting help. As far as trying to make it challenging, the biggest problem now is that its too challanging, half the time i have to manually set the other tanks target to something other than me or i die right away. As far as it looking jerky im not sure what your seeing, im still undecided as to whether i want to make it align to the ground because that adds a whole new level to the problems with the rotating turrets on the top (accidently shooting yourself etc.) im still working on it tho. and the ai is coming close. probably after that ill start working on the power up attatchments.
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Re: Small Project- Hover Tanx
[Re: lostclimate]
#117042
05/07/07 19:23
05/07/07 19:23
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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I am now accepting applications for closed pre-alpha tests, send an email to lostclimategames@yahoo.com. Include your- Name Email Forum Name(s) Previous Projects Related Skills All other information you deem necessary The test will probably not be very selective, but is set to be more of a first come first serve system. Note that just because you enter first, it still doesnt necessarily make you a tester. I will review emails starting immediately and ending on Monday the 14th of May. Please know this test is just for functionality of ai, and playablity, and is by no means feature complete. After you are chosen I will send you a link to download it, as well as some information as to what bugs are already known, and the type of things to look for.
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