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"Attack of the Moonmonkey" small tech demo
#117051
03/13/07 04:47
03/13/07 04:47
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
OP
Serious User
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OP
Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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SInce I don't think I'll actually continue this for a while, I wanted to share... basically because gamestudio is so awesome. Its just a single monkey on the moon, no real gameplay. COntrols are the ARROW keys... --------------------------------------------------- DOWNLOAD Playable tech demo here: Download--------------------------------------------------- 
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Re: "Attack of the Moonmonkey" small tech demo
[Re: Drew]
#117052
03/13/07 06:35
03/13/07 06:35
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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very cool. The Monkey is a little very blocky. On some rocks-tgas I can see a black seam in the blur. Let me guess, you had in a photopaintprogramm the mountain sprite as a layer over an black background, and you made an alpha channel out of the layer. Well the problem is before you save that as tga you must make the layer untransparent before you save. You can do that by dublicating the layer and then make them one, doublicate and make them one and again and again and again and again. In some better photopaintprogramms you can set the transparency with a transparenty pen. This way it´s easy to get a solid color without that doublicating method. Maybe you can make a protocoll/script/action for that doublicating thing.
Oh yeah, overall very fantastic looking game. I like it. Very stylish.
:L
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Re: "Attack of the Moonmonkey" small tech demo
[Re: Drew]
#117056
03/13/07 19:34
03/13/07 19:34
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Ah yes I remember this project of yours Drew, it has got a very unique style qua graphics and the gameplay is very simple as you mentioned but I quite appriciate you post out a demo of this  Cheers Frazzle
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Re: "Attack of the Moonmonkey" small tech demo
[Re: Drew]
#117060
03/14/07 01:34
03/14/07 01:34
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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well if it's a platformer all you need is ai that moves left and right (paces) until the character is spotted by it and then it walks up to him and attacks, at least that's what it looks like
- aka Manslayer101
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