you need more than a shader for HDR, you need to change some things in how the engine renders. you nmust switch render targets in the engine to a floating point surface before anything is rendered, then switch back to athe normal render target, then do a series of a renderings of the final image to do tone mapping, etc.

It's not exactly an easy thing to do, and requires for certain a dll.


Sphere Engine--the premier A6 graphics plugin.