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Re: Normalmapping (in development) [Re: Mondivirtuali] #117160
03/14/07 00:04
03/14/07 00:04
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Something happened to my models: a sort of shadows? . Perhaps, even if the code is wrong, there is some effects.


Re: Normalmapping (in development) [Re: Mondivirtuali] #117161
03/14/07 20:46
03/14/07 20:46
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
The test model is bumpy as the reference model ( bump with Blender and NM with Melody)!


The thing works!

Re: Normalmapping (in development) [Re: Mondivirtuali] #117162
03/15/07 00:27
03/15/07 00:27
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi

I'm getting this script error



Re: Normalmapping (in development) [Re: MaxF] #117163
03/15/07 05:31
03/15/07 05:31
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Guess it would be to easy to think its just a syntax error: MATERIAL mtl_bump, can't try the fx right now because I just woke up and turn on the laptop its 6:30 in the morning


smile
Re: Normalmapping (in development) [Re: D3D] #117164
03/15/07 08:04
03/15/07 08:04
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Don't worry if not anyone can get it to run at a first attempt - I'll put the shader in the MtlFX file, and will provide step by step instructions of what normalmapping does and how to use it.

Re: Normalmapping (in development) [Re: jcl] #117165
03/15/07 09:24
03/15/07 09:24
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
User
RobH  Offline
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Joined: Aug 2003
Posts: 511
Hilden in Germany
@ JCL!
Please, make more shaders like the NM. It works for me perfect.
I think to a post in the beta forum from me about an AUM specular shader. There were some errors and i doesn´t get an real answer. But if Conitec will work on more shaders for easy to use it will be a great help for the users.

Re: Normalmapping (in development) [Re: RobH] #117166
03/15/07 09:34
03/15/07 09:34
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I am also very happy to see new results in this manner.

I would also like to politely ask for an improved 2.0 version with specularity and affected by a few dynamic lights. This 1.1 version could be the fallback for the more powerful version.

I would instantly start to create a new techdemo level with my sci-fi texture set then. When I can use shaders and static shadows on static meshes, then I see no barriers anymore to create very eye-candy demo-levels. I am sure I can do something similar to my rendered Lightwave scenes in real-time then:



Frank


Models, Textures and Games from Dexsoft
Re: Normalmapping (in development) [Re: Machinery_Frank] #117167
03/15/07 09:41
03/15/07 09:41
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
Quote:

I am sure I can do something similar to my rendered Lightwave scenes in real-time then


if you had a shadow system as in lw, probably. but without soft/dynamic shadows it would look quite different, very much less natural.

Re: Normalmapping (in development) [Re: broozar] #117168
03/15/07 09:45
03/15/07 09:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
no, no. A static shadow can be made like a soft shadow with more than one light source. There is no problem. I made a few levels before with the current static lighting system and I like it so far. Only blocks are not flexible enough. Static meshes solve this issue.


Models, Textures and Games from Dexsoft
Re: Normalmapping (in development) [Re: jcl] #117169
03/15/07 13:18
03/15/07 13:18
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
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MaxF  Offline OP
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M

Joined: Jul 2002
Posts: 1,364
Minbar
Please do, this would help so much.





Last edited by MaxF; 03/15/07 13:20.

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