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Re: Normalmapping (in development)
[Re: RobH]
#117166
03/15/07 09:34
03/15/07 09:34
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I am also very happy to see new results in this manner. I would also like to politely ask for an improved 2.0 version with specularity and affected by a few dynamic lights. This 1.1 version could be the fallback for the more powerful version. I would instantly start to create a new techdemo level with my sci-fi texture set then. When I can use shaders and static shadows on static meshes, then I see no barriers anymore to create very eye-candy demo-levels. I am sure I can do something similar to my rendered Lightwave scenes in real-time then: Frank
Models, Textures and Games from Dexsoft
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Re: Normalmapping (in development)
[Re: Machinery_Frank]
#117167
03/15/07 09:41
03/15/07 09:41
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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Quote:
I am sure I can do something similar to my rendered Lightwave scenes in real-time then
if you had a shadow system as in lw, probably. but without soft/dynamic shadows it would look quite different, very much less natural.
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Re: Normalmapping (in development)
[Re: broozar]
#117168
03/15/07 09:45
03/15/07 09:45
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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no, no. A static shadow can be made like a soft shadow with more than one light source. There is no problem. I made a few levels before with the current static lighting system and I like it so far. Only blocks are not flexible enough. Static meshes solve this issue.
Models, Textures and Games from Dexsoft
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Re: Normalmapping (in development)
[Re: jcl]
#117169
03/15/07 13:18
03/15/07 13:18
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
OP
Serious User
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OP
Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Please do, this would help so much.
Last edited by MaxF; 03/15/07 13:20.
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