Okay, shader code done. It called mt_material1.fx
Then I try this:
I put two skins in the same (static model)(from Med), one is the normal map (obteined with Gimp from the first skin) .
Then I include the nm.fx in the try.wdl , include material.wdl in the project and assign the mt_material1 at the model.
It appairs the same (?), perhaps the two skins should named "entskin"? I should miss some passages here.

Last edited by Mondivirtuali; 03/13/07 22:12.