I am also very happy to see new results in this manner.
I would also like to politely ask for an improved 2.0 version with specularity and affected by a few dynamic lights. This 1.1 version could be the fallback for the more powerful version.
I would instantly start to create a new techdemo level with my sci-fi texture set then. When I can use shaders and static shadows on static meshes, then I see no barriers anymore to create very eye-candy demo-levels. I am sure I can do something similar to my rendered Lightwave scenes in real-time then:

Frank