Hi JCL

This is what I did:

1) Copied the shader code and save it as normalmap.fx

2) In Med the textured skin is set to Skin0 and the normal map is set to Skin1, attached the normalmap.fx file using the Med’s Skin settings.

3) Load the model in to WED.

4) Include default.fx into the project.

I have the latest version.

What’s going wrong