Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,789 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 6 of 6 1 2 3 4 5 6
Re: Normalmapping (in development) [Re: MaxF] #117200
03/31/07 09:45
03/31/07 09:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi,

I rendered a texture for you to play around with normal-mapping shaders with and without specularity. You can add the spec-map into the alpha channel if you need it.

Download: http://www.dexsoft-games.com/freebies/textures/freecrate.zip

Preview:


This is a gift for you. Use it!

Maybe it is a good idea to put the finished version of the JCL-shader into the WIKI as an alternative to the 2.0 shader from Matt.

Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: Normalmapping (in development) [Re: Machinery_Frank] #117201
04/01/07 01:54
04/01/07 01:54
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi Frank_G

Thanks so much


Re: Normalmapping (in development) [Re: jcl] #117202
04/03/07 14:55
04/03/07 14:55
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi JCL

Can you post your screenshot so I know what it looks like, I still can't get this shader to work. Plus I can't get the other 3light shader by xXxGuitar511, the objects just look black and it does not matter how many time I change any of the variables nothing makes them lighter.


Re: Normalmapping (in development) [Re: MaxF] #117203
04/04/07 16:47
04/04/07 16:47
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
@MaxF: I can send you the environment I used for testing the shader if you want. Also, Are you sure you have a grafix card that supports VSPS 2.0?


xXxGuitar511
- Programmer
Re: Normalmapping (in development) [Re: xXxGuitar511] #117204
04/04/07 22:15
04/04/07 22:15
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi xXxGuitar511

That would be GREAT

My card supports VSPS 3.00, its probably me doing something wrong.

Send me a PM for my email address


Re: Normalmapping (in development) [Re: MaxF] #117205
05/03/07 14:36
05/03/07 14:36
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Sorry to bring up this old thread. I run into problem when apply
this shader to my model :

Malfunction W1550
-----------------
normalMapping(4): error X3000: syntax error: unexptected token 'mtl_bump'
(15):error X1005: string continues past end of line
(16):error X1507: failed to open source file: 'fog'

>MATERIAL mtl_bump<

Any ideas?

Re: Normalmapping (in development) [Re: vlau] #117206
05/04/07 08:50
05/04/07 08:50
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
That's just a syntax error. Maybe you attempted to put a material into a .fx file. Material definitions belong into script files (.wdl), .fx is for the bare effects only.

Re: Normalmapping (in development) [Re: jcl] #117207
05/04/07 09:18
05/04/07 09:18
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Ah yes, that's my fault, it works great now.
Thank you.

Re: Normalmapping (in development) [Re: vlau] #117208
05/09/07 05:32
05/09/07 05:32
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Can someone send a test level to me to learn how to use it?

Re: Normalmapping (in development) [Re: Frederick_Lim] #117209
05/21/07 19:45
05/21/07 19:45
Joined: Aug 2004
Posts: 137
F
foodstamp Offline
Member
foodstamp  Offline
Member
F

Joined: Aug 2004
Posts: 137
Yes is there a test level for this ? I learn more by a example then looking at the stuff on a forum or site

Page 6 of 6 1 2 3 4 5 6

Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1