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Re: NEW IMPROVED Realistic Storm! [Re: Grafton] #117520
03/23/07 00:39
03/23/07 00:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wohow! I love it! Very atmospheric!

Three suggestions:
- the sprits of the clouds shouldn't turn with the player's view, or, at least they should be more round to make it less recognizable.
- when the rain becames more dense you could add white fog to show that.
- the difference between the bright clouds and the dark should be less.

All in all very nice!

Re: NEW IMPROVED Realistic Storm! [Re: Grafton] #117521
03/23/07 01:38
03/23/07 01:38
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
looks much better. the flash is a bit too blue though^^

Re: Realistic Storm Cloud With Lightning Strikes! [Re: Grafton] #117522
03/23/07 06:40
03/23/07 06:40

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Let me call you "rainman"!
It's very good! Congrats!

mercuryus

Re: Realistic Storm Cloud With Lightning Strikes! [Re: ] #117523
03/23/07 08:18
03/23/07 08:18
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
Thanks for the nice comments and the crits, maybe its almost "there"?

About the textures turning at certain angles with the camera: I was hoping this
wasnt a noticable problem. There is a solution for it , but it is very code
intensive and in this case would hurt the frame rate, so I left it out. In this
demo, there are about 50 clouds of random proportions at any given time, but
the effect on fps seems to be very minimal on my two machines. I still search
for an easier solution to overcome gimbal lock.

The lightning is the biggest frame killer. Each bolt has an average of 2200
particles that live over two frames. Last night I made a new bolt with which
the branches sometimes have sub branches, but I am not sure it is really
visually noticable during a flash, or worth the extra ~500 particles.

Any critique on the rain effect?

Also, I am very curious about what anyone else is getting as far as frame rate
with this second demo. Is it really slow for anyone? (BTW, It auto adjusts
itself to the current desktop resolution).

Thanks!


Not two, not one.
Re: Realistic Storm Cloud With Lightning Strikes! [Re: Grafton] #117524
03/25/07 14:39
03/25/07 14:39
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
I would love to see this in contributions, I can really use that as is as an attack for an rpg i will be working on. how about adding a code to strike enemies onscreen,lol?


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Re: Realistic Storm Cloud With Lightning Strikes! [Re: Blink] #117525
03/25/07 15:49
03/25/07 15:49
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The lightning is quite realistic aswell for the rain but offcourse it can still be improved but this is an know issue with each and every thing in a new game I thing you make the rain look abit to "straight", what I mean with this is that you should give it a more random look. The lighting is perfect as it is, I wouldn't change anything more on that matter. One small detail is that you should make the camera movement stop at a sertain angle, I could tilt right under need the player

Cheers

Frazzle


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Re: Realistic Storm Cloud With Lightning Strikes! [Re: checkbutton] #117526
03/27/07 15:31
03/27/07 15:31
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline
Member
NeutronBlue  Offline
Member

Joined: Aug 2003
Posts: 180
Reactor Core
Quote:

Well as a lightning discharges from bottom to top, it isn't that wrong.




For a "Ground Strike" actually, "Step Leaders" (Charged Particles) travel from the ground towards the cloud, and from the cloud towards the ground where the potential difference is the highest.
(A lot of one charge in the clouds, usually positive - and a lot of the opposite charge on the ground, usually negative...Charge polarities are not *always* of one type for the ground or cloud.)

As the Step Leaders travel, they leave a charged/ionized trail as their 'wake'.

When the two Step Leaders meet (being of opposite charge they are attracted to each other) they complete the "circuit" and a lightning strike is discharged through the charged trail.

P.S. In my lightning routine (posted May 2001 - boy is *that* old!) I used particles.
Don't forget to set max_particles to like 10000 before the level_load statement, or on multiple strikes you'll get incomplete bolts/forks - as once you exceed max_particles the older particles will be removed before you want them removed, so that newer particles can be created...

- Neut.

NEW IMPROVED Realistic Storm! [Re: NeutronBlue] #117527
03/27/07 20:54
03/27/07 20:54
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
Thanks NeutronBlue. The average particles per bolt is about 2200, but may be
more if the clouds where higher or the number of branches greater. In this
example, I have more strikes going on than you would probably use in a game.

Still working on making it better... I havent heard anyone mention frame rate,
I suppose thats a good thing?


Not two, not one.
Re: NEW IMPROVED Realistic Storm! [Re: Grafton] #117528
04/03/07 02:29
04/03/07 02:29
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
bout that source...
maybe you could spare me at least your rain effect?
that would be awesome^^

Re: NEW IMPROVED Realistic Storm! [Re: sPlKe] #117529
04/10/07 04:32
04/10/07 04:32
Joined: May 2006
Posts: 90
England
TigerTao Offline
Junior Member
TigerTao  Offline
Junior Member

Joined: May 2006
Posts: 90
England
Excellent effects for both lightning and the clouds.

With the rain, perhaps add a little fog to the background to give the rain more volume, it might make the rain particles difficult to see though. Also I couldnt hear but is there a sound for the rain? Adding in something like that might make the rain seem more real.

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