This won't take but a few minutes of your time and working these bugs out is of benefit to the whole 3DGS MP community.

Just go to the thread, download the code (less than a meg), run the server, run the client, drop the wait() time on the clients by pressing the down arrow key and thus speeding up the network send, and report back in.

See how many clients and how fast you can push the system before it crashes... and if it doesn't post that as well.

Please, just a few of you testing this could make all the difference for JCL and I!