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Re: XNA or GameStudio?
[Re: Tobias_Runde]
#117650
03/16/07 08:38
03/16/07 08:38
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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I still use XNA, and if you have some experience with C# it's not so difficult. But as Tobias said 3dgs is way easier. But if you can program good XNA has more possibility's than 3dgs.
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: XNA or GameStudio?
[Re: Pinkhead]
#117652
03/16/07 12:18
03/16/07 12:18
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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You don't really have to use XNA for a complex shooter. A more advanced game engine will do. DirectX is also an option (can also be used managed). Though the XNA library's has quite straightforward classes and are easy to use. But 3dgs can create some complex shooters too. It's just a matter if you can code the right way. With C++ you can create plugins which will allow you to do much more than is possible with the engine like it is.
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: XNA or GameStudio?
[Re: Orange Brat]
#117654
03/16/07 13:22
03/16/07 13:22
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MaxF
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Plus 3DGS is adding COM programming with A7, so its down to your programming skills, if you are good you could do lots more stuff with the engine.
Plus XNA is a framework and not a engine.
JCL is added a faster render for A7 if he keeps moving in this direction and keeps up with the latest hyped tech, 3DGS will be great and sell.
Last edited by MaxF; 03/16/07 13:31.
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Re: XNA or GameStudio?
[Re: MaxF]
#117655
03/16/07 17:54
03/16/07 17:54
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Posts: 8,973 Bay Area
Doug
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Quote:
XNA is a framework and not a engine.
This is the key point to remember.
XNA is like MFC for games. Frameworks make it easier to write your game by handling the lower level stuff (rendering, playing sounds, etc.) but they still require you to do the rest of the programming.
3DGameStudio is a game engine. Game engines handle more of the core features in games (culling, memory management, collision, physics, message passing, networking, etc.). These are all things you would have to program yourself if you use a Framework.
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Re: XNA or GameStudio?
[Re: Doug]
#117656
03/16/07 19:22
03/16/07 19:22
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Joined: Aug 2006
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bstudio
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Though you can plug in the open-source standards like physX or newton. But these are engines too so i'm basicly telling you the same. Usually the game engine's are build on a framework (as 3dgs is build on directX). And as directX and XNA offer a variaty of features you can also take a rendering engine (like ogre) and add some other open source standards to build a engine.
But game engine's aren't needed to build a game. You can build it from scratch too with directX, but as doug said you will have to program a hell of a lot more. But the good side of that is that you can do everything exactly the way you want in stead of having to use the features of the engine builders
BASIC programmers never die, they GOSUB and don't RETURN.
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