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Re: XNA or GameStudio?
[Re: Magus]
#117658
03/17/07 13:28
03/17/07 13:28
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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There are some tutorials on the web available: http://www.thehazymind.com here you can find how to build your own XNA engine. I use it only for reference materials because i find it easier and better to do some of the stuff the other way but for beginners it's great
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: XNA or GameStudio?
[Re: Magus]
#117660
03/17/07 22:37
03/17/07 22:37
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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Quote:
I still cannot decide cause (
Dont hesitate the happy days of the all in one game programmers are over Game engine are so sophisticated nowadays that it is a matter for specialists For the time being XNA is still too low level ,in my opinion If you are looking for more flexibility maybe you can go for TrueSpace or C4 or an other engine but forget Direct x or even XNA unless in the fuure it turns into a game engine
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Re: XNA or GameStudio?
[Re: AlbertoT]
#117661
03/19/07 10:39
03/19/07 10:39
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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DirectX and XNA will never turn theirselfs into engines, because they're just library's. The game engines are based on DirectX and XNA, and why do you think XNA is low level, many games on the xbox are written in XNA. Game engine's are just there to ease the programming, but they are still based on library's like XNA or directX, and if you're looking for flexibility it's better to write your own game engine, cause with other engine's you will encounter stuff that you would like to see differently or not at all
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: XNA or GameStudio?
[Re: Orange Brat]
#117663
03/19/07 15:22
03/19/07 15:22
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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yeah, though you can port XNA directly to your xbox360 with a subscription to the XNA creators club, though you can't use it commercially (they will if you apply it for a marketplace game though, they will have to like it off course or else you're done for )
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: XNA or GameStudio?
[Re: bstudio]
#117664
03/19/07 19:15
03/19/07 19:15
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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Quote:
many games on the xbox are written in XNA
No. AFAIK there are no commercial XNA games for the Xbox. I'm sure there will be a couple soon, but these will be "Casual Games" not AAA titles. XNA has way too much overhead to be used for a game like Halo3 or GTA.
As far as supporting other platforms (Wii, PS3, etc.), please do a search to see where we stand on that.
Back to the original topic. Magus: XNA is free so why don't you download and try it out? If it solves your problems, enjoy.
The reason you might want to buy an engine (like 3DGS) is because we make it easier for you to make your game by taking care of the basic stuff (and there is a lot of basic stuff to take care of). Yes, you can do everything we do on your own but you have to ask yourself: "Do I want to make games or be an game-engine programmer?".
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Re: XNA or GameStudio?
[Re: Doug]
#117665
03/26/07 16:00
03/26/07 16:00
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Here's an XNA engine...they claim to be the first full development system using it. $249 and $99 licensing: http://www.blade3d.com/I recognize that one model...I have it on my drive somewhere. Anyway, it looks like a BSP engine with native support for FBX and X and of course C#.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: XNA or GameStudio?
[Re: Doug]
#117667
03/30/07 19:49
03/30/07 19:49
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Joined: Oct 2006
Posts: 1,245
AlbertoT
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Joined: Oct 2006
Posts: 1,245
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Quote:
The reason you might want to buy an engine (like 3DGS) is because we make it easier for you to make your game by taking care of the basic stuff
I would add the followig consideration Not only 3DGS takes care of the basic stuff but it leaves you also enough freedom to develop..your own stuff While XNA ask you to make too much, other engine make to much for you
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