Hi,

I rendered a texture for you to play around with normal-mapping shaders with and without specularity. You can add the spec-map into the alpha channel if you need it.

If you need parallax- or relief-mapping then you can even use the height map.

Download: http://www.dexsoft-games.com/freebies/textures/freecrate.zip

Preview:


This is a gift for you. Use it but please put a finished version of this shader into the WIKI as an alternative to the 2.0 shader from Matt (please do not remove this one).

Best regards,
Frank


Models, Textures and Games from Dexsoft