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Re: Model & Entity shadows [Re: rvL_eXile] #118086
03/22/07 12:35
03/22/07 12:35
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline
Member
Sam_Be  Offline
Member

Joined: Jan 2007
Posts: 295
Portugal
i have the extra version.


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: Model & Entity shadows [Re: erbismi] #118087
03/23/07 10:50
03/23/07 10:50
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi!
Thank you for the compliment.
I have found the problem, like told already before, in my level also have houses like map entity,
and the other houses are MDL format, when a house or any other object (MDL format) locates in the near of a map entity object, then happens this, I have eliminated all the map entity from my level and now is all ok, but I want to know because this happens, and besides because the objects type map entity doesn't do shadows on the terrain!


greet

salva

Re: Model & Entity shadows [Re: rvL_eXile] #118088
03/26/07 15:43
03/26/07 15:43
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
disregaurd I posted after you already solved it...moderators, please del this post.

these are modeled shadows, correct?
if so,

1)are they passable? //make sure they are.
2)are they created at runtime? //set them passable in their action or function.
3)are you using a trace to set the position? //check to see if the trace is hitting anything, also double check the trace modes.

simpler is better, I would set skills up on each model to place it's corresponding shadow, based on it's position. I would also set them to be created dynamically through script. If you have already tried this then you may need to through and manually place them.

Last edited by Nowherebrain; 03/26/07 15:45.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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