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Re: importing max successfuly! [Re: luke_was_ere] #118395
03/21/07 13:38
03/21/07 13:38
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
MEd is nowhere near as good as MAX...

MED is basic. Nice, I like it, but basic...


xXxGuitar511
- Programmer
Re: importing max successfuly! [Re: xXxGuitar511] #118396
03/21/07 14:38
03/21/07 14:38
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline
Member
zwecklos  Offline
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
You can download the Max to MDL Plugin from the downloadpage (http://www.conitec.net/english/gstudio/download.php)

Be sure your model has a valid skin-texture before you export.
Hope this helps.

Zwecklos

Re: importing max successfuly! [Re: luke_was_ere] #118397
03/21/07 14:45
03/21/07 14:45
Joined: Mar 2007
Posts: 69
L
luke_was_ere Offline OP
Junior Member
luke_was_ere  Offline OP
Junior Member
L

Joined: Mar 2007
Posts: 69
I tried that exporter for my version of Max 6 but when exporting it kept saying

No material and then failing to export, even though i had applied one in the Material editor, any ideas?

Re: importing max successfuly! [Re: luke_was_ere] #118398
03/21/07 18:01
03/21/07 18:01
Joined: Jan 2006
Posts: 121
Lithuania
3DRichard Offline
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3DRichard  Offline
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Joined: Jan 2006
Posts: 121
Lithuania
that's because you have to apply material to all objects that are in your scene

Re: importing max successfuly! [Re: 3DRichard] #118399
03/22/07 02:01
03/22/07 02:01
Joined: Mar 2007
Posts: 69
L
luke_was_ere Offline OP
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luke_was_ere  Offline OP
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Joined: Mar 2007
Posts: 69
I have one box, with a simple bitmap assigned to it. and still says the message. :
(

Re: importing max successfuly! [Re: luke_was_ere] #118400
03/22/07 02:28
03/22/07 02:28
Joined: Mar 2005
Posts: 59
England
brian1471 Offline
Junior Member
brian1471  Offline
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Joined: Mar 2005
Posts: 59
England
if you want to see an engine preview you have to save it as an mdl fil first


Need a place to sell your assets go to
3dgamesoft.net and sighn up as a Vendor
---------------------------------------------------------
Re: importing max successfuly! [Re: luke_was_ere] #118401
03/22/07 08:09
03/22/07 08:09
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
Member
sinnlos  Offline
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Joined: Sep 2005
Posts: 235
Switzerland - Zurich
Quote:


I tried that exporter for my version of Max 6 but when exporting it kept saying
No material and then failing to export, even though i had applied one in the Material editor, any ideas?





ok... a plain material is not enough, u also have to put a texture in this material (material editor-->maps-->diffuse color-->bitmap).
use bmp,pcx,tga or dds-format and use a texture resolution like 256*256, 512*512, 1024*1024 etc...

cheers

sinnlos

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