I am working on a group uni project with 4 other collegues. We have to make a fully 3D third person game from scratch and we all have no real experience at all.
A collegue has our main character in 3D studio Max and we want to import it in to the engine. I have tried several times with no real success.
I am reading through the tutorials at the moment, but can any one step by step me through how to import a simple character model of a flying bird (that my collegue has made), from Max in to GS and keep the animation and the textures!
Similarly how do i go about putting this character in to the game? so you can see it from behind in a flying third person perspective?
Many thanks