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car model sinks below road level #118410
03/20/07 13:28
03/20/07 13:28
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Hi folks

I've solved my camera problem and uncovered a new one.

I have a car model. It sits on a track (I have verified this in WED, the wheels are a few quants above the surface of the track) and follows a path around it.

When I run my level, the car model sinks below the track so the only visible part of the car is the roof!

I'm very confused. Why would WED show the car and track arranged one way, but the execution shows them arranged differently?

Most importantly, are there any suggestions about how to fix this?

Mark


I'm not old, I'm worn.
Re: car model sinks below road level [Re: juszczec] #118411
03/20/07 16:05
03/20/07 16:05
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Lower the origin of the model. Or get rid of the z-axis in your path script.


no science involved
Re: car model sinks below road level [Re: juszczec] #118412
03/29/07 12:52
03/29/07 12:52
Joined: May 2006
Posts: 50
austria
R
roald Offline
Junior Member
roald  Offline
Junior Member
R

Joined: May 2006
Posts: 50
austria
hi juszczec


the position of an entity shown in wed can be different than ingame when an action/function is attached to that entity;

example: you place somewhere in wed a model of a sphere....and attach a "gravity-action" ;
when starting your level the sphere-entity will move down until it touches ground (or any other non-passable entity);

how to fix your problem with your car: load the model of your car in med, select all faces, and move them up until the position of origin is located at the center of your model (be sure that in options framerange is activated!!!)

resave your model and test your level again...

greetz, roald


roalds home: www.playpublic.com


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