First question : You're welcome

Second question : You can do it the same as I wrote above :
Code:

action assign_projectiles
{
.....
while (my != NULL)
{
moveMe();
checkCollision();
wait(1);
}
// or write all the above functions inside this action
}



With single action assign to different objects, each object
has their own movement and collision detection.

Third question : Sometimes, for example, you may refer to this
object within other actions, then you may need it.

Last edited by vlau; 03/20/07 17:47.