Hi, I creat a small level. A floor with a lot of doors The floor is absolute symetricly. Here are some pictures:
In WED: engine:
Why are the right doors dark? They have the same settings like the left doors. They are copied and pasted. They fit exactly into their door borders. Can someone explain the strange behaviour. ps.: It is a Block level, the doors are mdls MfG Patrick
Thank you for your answer. Sun is not activated. The first left door is not the same door as the other doors. But the other doors are the same with the same skin. It's the bath door with wrong skin tileing (?). My level has a small ambient lighning. Is it possible that the ambientlightning causes the problems? MfG Patrick
I can't view the pictures from work, but is the lighting the same in each spot for the door? Specifically, where the origin of the door is. Lighting is calculated by the color below the origin. If it's inside a wall (just the origin) then it will become very dark...
Arrrgh, i've fixed the problem. I have set up a script with sun_light = 0. I was in fly through-mode before. I hate the fly through mode, everything is calculated wrong and it starts in window-mode every time. But thank you for your help, by the way, the origin was realy outside the doors. MfG Patrick