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LawMaker engine #118546
03/20/07 22:04
03/20/07 22:04
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
I finally started to learn a little about LawMaker engine as I purchased indie about 4 months ago, and I can tell you that I regret that I lost so much time to learn it better.
It is simply fantastic!!!
I read just their manuals from WIKI page and sudenly I felt that I worked with it for months. Everything is so clear and well organized, starting from creating Sollution file and adding resources to your project.
LM consist of 2 folders, one for keeping all your assets and second for keeping compiled stuff. So everything you load into your level from assets folder and compile it, its automatically goes into second, ready-to-go folder. Everything is well organized and you can find assets in a second.
If you are planing to make FPS, there is already player script completely done, together with superb AI with almost no programming required.
Exporters for almost all "big" 3D packages ensures us very easy workflow.
Engine is very fast, and shadowing system is fantastic.

Working with Editor is very easy and you will mastered it in short time.
As soon as I learn something more I will write here.
Its time to look some coding tutorials


DEXSOFT-GAMES.COM
Re: LawMaker engine [Re: DEX] #118547
03/20/07 23:04
03/20/07 23:04
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
how much is it ?

Re: LawMaker engine [Re: sueds] #118548
03/20/07 23:09
03/20/07 23:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
http://www.darkroomstudios.com/content/view/69/180/

Scroll it a bit down. There are prizes for every taste available.


Models, Textures and Games from Dexsoft
Re: LawMaker engine [Re: Machinery_Frank] #118549
03/21/07 18:53
03/21/07 18:53
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
frank, i'd love to see something you did with lawmaker. if thats possible. something that shows a little of lawmaker. not what they show but what YOU are able to do with it. just out of curiosity


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: LawMaker engine [Re: ello] #118550
03/21/07 19:28
03/21/07 19:28
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i wanna see some animated shadows! some lightsources passing by a group of columns...

Re: LawMaker engine [Re: broozar] #118551
03/21/07 19:58
03/21/07 19:58
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
I wanna see it last longer than a year!


It seems that every year we see new engines come up, get great reviews, and then vanish into the mists of time. Kinda hard to get excited over a new engine when you see this happening over and over and over and over again.

Re: LawMaker engine [Re: broozar] #118552
03/21/07 20:21
03/21/07 20:21
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
They have few media showing somewhat lawmaker can do: LawMaker Engine Tech Media. Still, no trial available.


smile
Re: LawMaker engine [Re: D3D] #118553
03/21/07 21:29
03/21/07 21:29
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
I think that this engine will not be forgoten because it is really great.
And yes moving shadows are posible as you move light around, really impresive.


DEXSOFT-GAMES.COM
Re: LawMaker engine [Re: DEX] #118554
03/21/07 23:45
03/21/07 23:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I made a little room last year in Lawmaker (just in 2 hours with a few brushes caved into the world). It showcases our sci-fi texture set that you can buy at Dexsoft
Here are 2 fotos:





I applied a specular normalmap shader and a few real-time lights at this scene. You will see that the columns are casting more than one shadow.

You can tell every face of the brushes/blocks-geometry if it should react to dynamic lights and if it should cast shadows. So you can optimize your level very good.

Besides that you can define regions and portals for optimized scene-management.


I am currently working on a medieval / fantasy texture-set with normal-, height-, color- and specular-maps. I plan to create a little Oblivion-like demo to showcase this new package. I will realize this at first in Lawmaker.

Then you can see it in action.

I would like to make a similar demo in A6 as well but I need a normalmap shader with specularity (controlled through alpha channel) and working dynamic lights with a working light management and working dynamic shadows.

Unfortunately this is currently not available.

But maybe I make an additional Beyond-Virtual-Demo. This goes very fast. I just have to load my model-based level in their tool-set. They can even read Lightwave models. Dynamic lights are working and the light-management works also quite good. The shaders are a bit old but working in Beyond Virtual.


Models, Textures and Games from Dexsoft
Re: LawMaker engine [Re: sueds] #118555
03/21/07 23:54
03/21/07 23:54
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

how much is it ?




$1499.00 (USD)


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