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Re: LawMaker engine
[Re: Damocles]
#118558
03/22/07 00:31
03/22/07 00:31
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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They have a binding for a GUI system as well as for LUA, ODE, OpenAL.
But at the end I am not sure how good you can make a flight-simulation, a shooter or a racing game.
I think the current set is aimed towards shooters. They have AI, pathfinding and other functions implemented that can be used best with shooter-type of games. May be role-playing games or even FPS-Adventures would be a good possibility.
Besides that they provided a little racing demo. So it might be possible.
The goal of the Lawmaker-team is to create a next-gen engine and to deliver the best indie tool available. They have a quite big team working on it and they seem to love Doom3 and Half-Life2. They often compare their engine and tool-set with the tools from Doom3 and HL2 (and both are FPS-engines).
Their indoor-editor is a mixture of the current Doom3-Editor and a little bit like WED. WED is more easy to learn but the Doom3-Editor and the Lawmaker editor is faster (in terms of work-flow) and more efficient at the end.
CSG-cuts are no problems for those editors. It is even the opposite in the Lawmaker tool. You don't create a hollow block like in WED. You cut the block from the solid world. So there are no walls at the beginning just a hollow space covered by solid mass (after you made your first csg subtract). And you will cut (subtract) all the next rooms from the solid mass that is around you. This works very fast at the beginning. There are no un-needed walls.
But after that you can add brushes as well and create walls, block, cylinders, whatever.
Models, Textures and Games from Dexsoft
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Re: LawMaker engine
[Re: William]
#118560
03/22/07 07:03
03/22/07 07:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. They have an import plug-in for Max, though Max is an expensive software. Because of that hey also support the ASE format (to import static meshes), also primarily an simple ASCII Max Format, but it can be produced by other modelling tools as well.
Besides that you can also use the OBJ (wavefront object) format to import static meshes.
For animations they use the Max plug-in or the CAL3D format. That can be created with tools like Blender and Milkshape. CAL3D is an open-sorce format very similar to FBX.
Models, Textures and Games from Dexsoft
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Re: LawMaker engine
[Re: Doug]
#118561
03/23/07 22:55
03/23/07 22:55
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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DEX and Frank_g
I myself purchased the Indie version some monthes ago , even though I have not yet used it on extensive basis No doubt that the lever editor is great However I am more programming that artistic oriented Well ,I must say that at a first glance I have been a little disappointed It seems that Lawmaker engine has been created for the Lawmaker game consequently it is lacking that degree of abstraction that from my point of view is a key issue for a game engine In other words Lawmake supplies a deluge of commands most of them to implement simple function which any programmer should be able to make by himself but you wonder wether you can actually make any kind of game without having an headache Something similar to Torque , I mean, which up to a certain extent is better than 3dgs, provide you make an fps, nothing else
This is just my gut feeling, no actual experience , as I said , what about your opinion ?
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Re: LawMaker engine
[Re: Gamesaint762]
#118563
03/24/07 00:28
03/24/07 00:28
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
I am no Coder but you can create whatever you want with any game engine
Well I am a low level coder but it is evident that you are not a coder at all
Of course you can create any any kind of game using Torque but for some kind of games it is a pain being geared towards multyplayer FPS
Quote:
If I were a coder I would create my own engine Quote:
you have no idea how complex a modern game engine is
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