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Why would that be if the programming language and editor tools do not limit you to make different kinds of games? What kind of game would be more difficult to make with Torque then?





It dipends on the type of commands
A multi purpose engine supplies a limited nummber but highly abstracted
list of commands the opposite for a taylor made engine

Go through torque and 3dgs command list, you will see the difference yourself

Anyway it is not my personal opinion only
Even Torque associates and end users admit that you can design every kind of game , provide you are prepared :

To tweak the engine

WOW !!! , they try to miminimize (we give you the source, arent' you happy ?) but it is a nonsense
A game engine for hobbyest \ semi professional programmers must be a black box
It make no sense to have to put your hands on a 1000000 lines complex program

My concern about Lawmaker is the same

As far as B.V. is concerned never used it , but yes the impressive 700 ++ general purpose commands should make it a true and complete multi purpose engine, I suppose