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Re: LawMaker engine
[Re: PHeMoX]
#118569
03/24/07 15:34
03/24/07 15:34
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
[
Why would that be if the programming language and editor tools do not limit you to make different kinds of games? What kind of game would be more difficult to make with Torque then?
It dipends on the type of commands A multi purpose engine supplies a limited nummber but highly abstracted list of commands the opposite for a taylor made engine
Go through torque and 3dgs command list, you will see the difference yourself
Anyway it is not my personal opinion only Even Torque associates and end users admit that you can design every kind of game , provide you are prepared :
To tweak the engine
WOW !!! , they try to miminimize (we give you the source, arent' you happy ?) but it is a nonsense A game engine for hobbyest \ semi professional programmers must be a black box It make no sense to have to put your hands on a 1000000 lines complex program
My concern about Lawmaker is the same
As far as B.V. is concerned never used it , but yes the impressive 700 ++ general purpose commands should make it a true and complete multi purpose engine, I suppose
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