I see parts of c-script that are easy to write and even me, I can modify them, other parts are too complex that I could understand it. But, we use the SDK too, so then, when I look at his programmings in C++ - there is almost nothing that I can understand.






This is the key point
In a professional software house some people are pure coders working on the SDK some others focus on the gameplay
Nowadays it makes non sense ,in my opinion, to starte from the scratch
( direct x \ opengl) but I am also scared of a game engine which makes to much for me

If a game engine supplies a function for examaple

AttachWeaponTo()

I am not happy
I prefer a game engine enabling vertices manipulation
If so,I am sure I can attach everything, everywhere

Normaly these kind of engines are the ones which originally have been developed for a specific commercial game ( Torque for example ) for the reason explained by PapperHeimer

That's said , I am still very interested in LawMaker, it looks really great