If you claim that LawMaker is a multipurpose engine which supplies just a few FSP oriented classes, that's fine
Generally speaking I remain however of my opinion
I dont think it is common practice for commercial software houses to adapt an existing FPS engine to develop an RPG game or a racing game
Normally they prrefer either to use a similar engine or to develop a brand new one
There is a reason, I suppose, that a programmer should know
This is particulary true for an audience of hobbyest or semi professional game programmers
Anyway I was talking about Torque rather than LawMaker which I have no experience of
It is a matter of fact that it is hard ( onece again , not impossible ) to use this excellent engine for anything else but a FPS game
This is the opinion of hundred developers, not only mine
I am just concern to come across the same problems with LawMaker
Last , In my opinion , such " Top down " behaviour is neither useful nor intelligent