Hi !!!
A handle is nothing more than a "number". Just think of the starting numbers in a sport event.
So, you can easily point the entities of intrest.
For example:
you.parent_handle=handle(my); // saves the handle "number" of the my-entity in the parent_handle-skill of the you entity.
When the you entity want something from this my-entity,
just call in the you-entity-action:
you=ptr_for_handle(my.parent_handle); // the you entity is now the my entity above.
I hope this will help you.
Bye G.S.