Hi Aris,
In my first level (backyard) baddies walk & run as expected, but in my second level
that I now start from that level the baddies do not walk or run just slide along the floor.
I am using the same shared templates that are used for the first level so there are no changes
in the coding, can you tell me how to fine tune your templates, or any idea’s how to stop this
sliding would be appreciated.
Aris I know that this has been a problem with the actual 3dgs engine since it’s inception
and the problem is still coming up in the various forum threads today, especially if you
use game studio’s own AI template.
Regards
Aussie