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model questions #118841
03/22/07 03:39
03/22/07 03:39
Joined: Jan 2007
Posts: 38
N
nOOBaCLe Offline OP
Newbie
nOOBaCLe  Offline OP
Newbie
N

Joined: Jan 2007
Posts: 38
first off, is it better to use models ina game or prefabs? and is it better to create blocks and add a wad 2 it or skin a blockin MED then transfer it over?

second, wat do u savew ur models as in MED and then how do you open them in your game because mine always turn out blue, or r not there or something weird like that.

thanx for the help!


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Re: model questions [Re: nOOBaCLe] #118842
03/22/07 12:59
03/22/07 12:59
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Save them to .MDL

Models render faster


xXxGuitar511
- Programmer
Re: model questions [Re: xXxGuitar511] #118843
03/23/07 00:08
03/23/07 00:08
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
User
MadMark  Offline
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Joined: Aug 2002
Posts: 572
Toronto
Well, each has a different purpose, as I understand it.

Models are usually (USUALLY) used for organic and detail items. Characters and things that need to be animated should be modelled. This would include trees, fire hydrants and objects that you manipulate. They can be quite irregular shaped and detailed, and render quite fast if you keep poly count low.

Prefabs are used for doors or other level geometry that moves, or for windows that break. They are basically little tiny levels made up of blocks with assigned actions that mimic animations. Since they are pre-rendered, they are almost as fast to display as models.

Level blocks are used to confine and divide space, saving render time by isolating the view. They are slower to render as they increase the math required when calculating the view. Blocks are better at defining areas than models, as they have a very self-contained bounding box, improving collision detection. Models tend to have collision hulls that do not conform to their shape (like a great big square that encompasses the whole model).

This is my understanding. Could be wrong. It has happened at least once before...

Cheers!
Mark


People who live in glass houses shouldn't vacuum naked.
Re: model questions [Re: MadMark] #118844
03/23/07 02:27
03/23/07 02:27
Joined: Jan 2007
Posts: 38
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nOOBaCLe Offline OP
Newbie
nOOBaCLe  Offline OP
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Joined: Jan 2007
Posts: 38
and i'm guessing that models don't use level lighting so you have to light them in MED? or is that just with entities?


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Re: model questions [Re: nOOBaCLe] #118845
03/23/07 06:22
03/23/07 06:22
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
models are entities, i think your confusing "entities" with map entities, map entities are just mini levels that can have actions assigned to them, models are, well you know what they are, but both are entities, entities include:
Models
map entities
sprites
terrains

the definition of an entity in c-script is basically something that can have c-script assigned to it.

as far as lighting goes, its a bit hard to explain, but models wont cast shadows using level lights, but there color is tinted the color and darkness of the block directly below them.


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