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vec_for_vertex and polygons
#118965
03/22/07 19:37
03/22/07 19:37
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Joined: Jan 2006
Posts: 1,829 Neustadt, Germany
TWO
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OP

Serious User
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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With vec_for_vertex you can get the relative position of a vertex. So is it true that 3 following numbers build a triangle (polygon)? So this would give me the first triangle of the entity: Code:
var vert1, vert2, vert3;
vec_for_vertex(vert1,1); vec_for_vertex(vert2,2); vec_for_vertex(vert3,3);
Or are the vertex numbers from MED like you build the modell (random)? Thanks 
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Re: vec_for_vertex and polygons
[Re: Scorpion]
#118969
03/23/07 13:59
03/23/07 13:59
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I needed to do a similar thing. I was hoping to create a script to calculate lighting for models, but I couldn't find the faces...
xXxGuitar511 - Programmer
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Re: vec_for_vertex and polygons
[Re: TWO]
#118971
03/23/07 15:53
03/23/07 15:53
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I tried, JCL simply said that I should look into writing a plugin using DX mesh commands. Unfortunatly, I don'y know sh*t about C++
xXxGuitar511 - Programmer
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Re: vec_for_vertex and polygons
[Re: xXxGuitar511]
#118972
03/23/07 15:55
03/23/07 15:55
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I just gave more thought to your project. How are you going to tell where the sound is? I could see how a trace would work to tell if theres somethin in the way, but how are you going to use model polygons to do this? (I'm assuming your using model-based levels...)
xXxGuitar511 - Programmer
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