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Multiple bones per vertex, with vertex weights. #118994
03/23/07 08:31
03/23/07 08:31
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Is there going to be a limit to the number of bones per vertex? Is there any additional info. you can give us regarding this particular feature (potential limitation?)? Thanks.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Multiple bones per vertex, with vertex weights [Re: Orange Brat] #118995
03/23/07 09:31
03/23/07 09:31
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Yes, there will be a limit - either 2 or 4 bones per vertex. 4 would impose some restrictions on the mesh, so it will be probably 2.

Re: Multiple bones per vertex, with vertex weights [Re: jcl] #118996
03/23/07 09:37
03/23/07 09:37
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline
Senior Member
er_willy  Offline
Senior Member

Joined: Sep 2003
Posts: 407
inside to my
please please please please 3 is a perfect number.

Re: Multiple bones per vertex, with vertex weights [Re: jcl] #118997
03/30/07 00:00
03/30/07 00:00
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
JCL please try to support at least 3, or our animation quality will be limited, especially with higher poly models.


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