I don't understand how this works, if I set;
Camera.clip_far = 5000;
I thought that everything at a distance of 5000 in front of the camera will be clipped, but when I move the camera to that point (5000) the whole level geometry disappears, only the models keep visible.
Works clip_far from a fixed point (origin green lines) or am I wrong?
If so, what is the point of setting this value to the camera then?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits