It reacts to [dynamic] sunlight. set the values of vecSunDiffuse between 0 & 1

ex: A red sun would be:
float4 vecSunDiffuse = {1, 0, 0, 1};


Move your sun using [vec]sun_angle through your c-script...

Last edited by xXxGuitar511; 03/31/07 04:11.

xXxGuitar511
- Programmer