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Bright flag on decals? #119662
03/26/07 23:49
03/26/07 23:49
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
Member

Joined: Feb 2003
Posts: 195
Will decals allow the bright flag? And will they be able to be moved dynamically in real time? Could you use this for flashlight/overhead lighting effects and projectors, or?

Re: Bright flag on decals? [Re: slacker] #119663
03/27/07 08:48
03/27/07 08:48
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Bright flag and moving: yes; flashlight: no. Flashlights are usually generated with a shadow mapping shader.

Re: Bright flag on decals? [Re: jcl] #119664
03/27/07 17:13
03/27/07 17:13
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
Member

Joined: Feb 2003
Posts: 195
I am not sure I get it, if you place a bright decal in front of the player and have it update with his position, would you not achieve the same effect?

or if you had a hanging light, couldn't you place a decal on the ground? I know it wouldn't cast a shadow.

Or am I mising something..

Last edited by slacker; 03/27/07 17:14.
Re: Bright flag on decals? [Re: slacker] #119665
03/28/07 06:03
03/28/07 06:03
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
No, a bright decal in front of the player won't produce a flashlight effect. It will just look like a bright decal.


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