Help!
My game project runs great in development mode. But when I try to publish the latest version, the publisher throws seven "out of wdl patch memory" errors and fails to build the executable.
This happens on both a P4 with 2 gb ram, and an intel core 2 with 2 gb ram, and with 6506, 6504 and 657 beta versions. There are no other publisher or compiler errors, no missing assets or missing pieces of code, and the compile works just fine until the last part where it tries to build the exe. The levels build and run in development mode just great.
I have determined that it only has to do with the wdls in the project-- and not the project's size in terms of models and entities. If i delete all the entities and just put in one block, it still throws the errors and fails to compile. If I try slicing out bits of code or includes, just to see what happens, it intermittently compiles. But I can't chuck out my code for the real project.
My project is complex and has a lot of code, but not more so much that it should make the publish-compiler fail. I have not exceeded the 40 includes limit, with only about 12 includes in total.
It is super critical that I deliver my project on time. Can anyone tell me what to do here? Help! Au secours! Hilfe! SOS