Help!
by VoroneTZ. 10/14/25 05:04
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"Out of WDL-patch-memory" error - help!
#119705
03/27/07 09:55
03/27/07 09:55
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
OP
Serious User
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OP
Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Help!
My game project runs great in development mode. But when I try to publish the latest version, the publisher throws seven "out of wdl patch memory" errors and fails to build the executable.
This happens on both a P4 with 2 gb ram, and an intel core 2 with 2 gb ram, and with 6506, 6504 and 657 beta versions. There are no other publisher or compiler errors, no missing assets or missing pieces of code, and the compile works just fine until the last part where it tries to build the exe. The levels build and run in development mode just great.
I have determined that it only has to do with the wdls in the project-- and not the project's size in terms of models and entities. If i delete all the entities and just put in one block, it still throws the errors and fails to compile. If I try slicing out bits of code or includes, just to see what happens, it intermittently compiles. But I can't chuck out my code for the real project.
My project is complex and has a lot of code, but not more so much that it should make the publish-compiler fail. I have not exceeded the 40 includes limit, with only about 12 includes in total.
It is super critical that I deliver my project on time. Can anyone tell me what to do here? Help! Au secours! Hilfe! SOS
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Re: "Out of WDL-patch-memory" error - help!
[Re: demiGod]
#119710
03/27/07 12:54
03/27/07 12:54
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
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Posts: 1,659
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Thanks, guys for the feedback.
Righty, I have tried it with versions 6.4, again on version 6.506, and a beta test version 6.57 just in case.
First I thought, like you mentioned, that it was a model or texture too heavy.. or just too many entities in the level. Though I deleted them all, left just one entity in the level, and yet the same thing happens again. It seems to be something about the code. I wonder if it has to do with quantity (there is a lot of it) or something else inside the code that it doesn't like.
I have tried arbitrarily removing a few wdl files from the includes sections-- which produced unpredictable results. I wonder if breaking the larger wdl files into smaller individual ones would work.. or if that would only make it worse.
There's only about 12-15 includes in there.
Thanks a lot for the feedback!
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Re: "Out of WDL-patch-memory" error - help!
[Re: JetpackMonkey]
#119712
03/27/07 15:36
03/27/07 15:36
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
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Joined: Apr 2005
Posts: 4,506
Germany
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"My project is complex and has a lot of code"
"I wonder if breaking the larger wdl files into smaller individual ones would work.."
You could make a backup of your old scripts before you try this. I think it would help. How many lines has your biggest wdl - file?
no science involved
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