Thanks, guys for the feedback.

Righty, I have tried it with versions 6.4, again on version 6.506, and a beta test version 6.57 just in case.

First I thought, like you mentioned, that it was a model or texture too heavy.. or just too many entities in the level. Though I deleted them all, left just one entity in the level, and yet the same thing happens again. It seems to be something about the code. I wonder if it has to do with quantity (there is a lot of it) or something else inside the code that it doesn't like.

I have tried arbitrarily removing a few wdl files from the includes sections-- which produced unpredictable results. I wonder if breaking the larger wdl files into smaller individual ones would work.. or if that would only make it worse.

There's only about 12-15 includes in there.

Thanks a lot for the feedback!