Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (NewbieZorro, TipmyPip, 1 invisible), 19,045 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Visible entities #119721
03/27/07 09:58
03/27/07 09:58
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
As far as I understand it, the number of visble entities (models, sprites and maps) are in the clip_near and clip_far range and the direction of the camera.
If I am wrong, please tell me.

Now I try to reduce the number of entities in my level, I have a count of 250 ergo a verry low fps.
I have changed 54 models into 1: same visible entities count, no change at all.
I made part of my level as a map: same visible entities count. Is a map counted as 1 or more?

Now I am getting confused why this count is not getting less.
Can anyone explain this to me?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Visible entities [Re: Frits] #119722
03/27/07 13:51
03/27/07 13:51
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
using maps will not reduce your entities/anything. There simply additional files in a group that you can apply actions/materials/etc to...


xXxGuitar511
- Programmer
Re: Visible entities [Re: xXxGuitar511] #119723
03/27/07 14:36
03/27/07 14:36
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
Thanks, but I know what you can do with a map.
The questions are:
1. is a map counted as 1 entity in visible entities?
2. if I change 54 models into 1 model, why is the visible entities count not reduced with 53?
3. is my first statement in my first post correct?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Visible entities [Re: Frits] #119724
03/29/07 08:19
03/29/07 08:19
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
Is there really no one that can answer my questions?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1