Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Dico, AndrewAMD, TipmyPip, NewbieZorro, Grant), 15,791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 4 1 2 3 4
Re: ABT octree and BSP technical description [Re: Doug] #119819
04/10/07 17:51
04/10/07 17:51
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
Code:
...we tell you "X" is going to be in A7, ...


Jippi! X is a new Feature in A7. Thanks doug for this big hint of such a great feature. I hope it's better than Microsofts X. I think X could bring A7 to a new level of gaming future. My dreams come true.


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: ABT octree and BSP technical description [Re: HPW] #119820
04/12/07 22:13
04/12/07 22:13
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline
Member
harleyb12  Offline
Member
H

Joined: Sep 2006
Posts: 100
we'll finally be able to make concave objects? for real? YEY!

Page 4 of 4 1 2 3 4

Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1