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Re: 6D Freedom actual? [Re: quantum69] #120044
05/21/07 19:09
05/21/07 19:09
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Use c_rotate instead.

Re: 6D Freedom actual? [Re: quantum69] #120045
05/28/07 16:03
05/28/07 16:03
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
This will rotate your entity around its current arbitrary axis by adding the temp vector...

Code:

temp.pan = 5;
temp.tilt = 0;
temp.roll = 0;
vec_scale(temp, time_step);
ang_rotate(my.pan, temp);




xXxGuitar511
- Programmer
Re: 6D Freedom actual? [Re: xXxGuitar511] #120046
05/28/07 19:41
05/28/07 19:41
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Or how I told You... use c_rotate with use_axisr mode...


Never say never.
Re: 6D Freedom actual? [Re: tompo] #120047
05/29/07 12:16
05/29/07 12:16
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Thanx Guitar!
I accidently noticed the solution to my old problem in your last post!
5 stars

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