I am a new Game Studio user and have done both the C-script tutorial and WED tutorial. I am using 3DGS for visualization for research purposes in which a virtual arm will have its joint angles controlled from an outside program. I used bone animation (ent_bonerotate) to set the desired joint positions, and this works nicely. However, I'm interested in using collision detection so that the arm can interact with objects in the virtual environment. There are 3 main things I would like to do: (1) have objects in the virtual environment move (realistically) when they are touched by the hand model, (2) have the contact force information sent back to the external program to adjust the joint angles, and (3)prevent the arm from traveling through surfaces (e.g. a simulated desk or wall).
Is it possible to use physics or collision detection as I've described while using bone animation? Any other ideas or comments? (I currently have the trial version but am purchasing the Pro Edition.) Thanks!