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Re: Locoweeds MPTut [Re: fastlane69] #120125
06/04/07 20:40
06/04/07 20:40
Joined: Jan 2006
Posts: 29
O
oriongu Offline
Newbie
oriongu  Offline
Newbie
O

Joined: Jan 2006
Posts: 29
I've removed the IFDEF and the waits , and it works as you said

Now to the movement's code

Thanks for all your help in this forum

Re: Locoweeds MPTut [Re: oriongu] #120126
07/11/07 22:52
07/11/07 22:52
Joined: Jul 2004
Posts: 38
Germany, NRW
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Black_Sheep Offline
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Black_Sheep  Offline
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Joined: Jul 2004
Posts: 38
Germany, NRW
Hi guys, ive the same problem and cant follow your steps in this thread!
Btw iam german, so if anyone of the posters above is a german one, would be great

So, back to topic. As i said ive the same problem. The Thing is: I have isolated the problem. This Bug comes only across with the last Client, that joined. I let four Clients join the Server and every Client and the Serer shows the correct amount of players connect, only the last client shows a great Zero.
And i swear... after hours of testing: this Zero seems to laugh about me


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Re: Locoweeds MPTut [Re: Black_Sheep] #120127
07/12/07 11:07
07/12/07 11:07
Joined: Jul 2004
Posts: 38
Germany, NRW
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Black_Sheep Offline
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Black_Sheep  Offline
Newbie
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Joined: Jul 2004
Posts: 38
Germany, NRW
okay... i solved it too. Thx to oriongu for the right way to go. But i had to increas the wait(1) to wait(150) to get it correct. And than i realized, that wait(150) means 150 Frames! I had a fast computer , so i changed it in wait(-5), to let him wait exactly 5 seconds. Now my machine could connect twice in this time, but maybe someone with a slower one will connect.


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